Champions for Newbies: Sona, Maven of the Strings (Support)

And so, finally, we’re down to our last role. The hardest role to play and master, being a Support carries the most responsibilities. Not only must you babysit your Marksman at botlane and ensure that he/she gets fed enough, you’re the primary team warder, timer-keeper (for objectives like Baron and Dragon), and “Champion who make sure that no one dies on their team.”

And so, without further ado, allow me to introduce to you one of the League’s prime musicians and easy-to-learn Supports – Sona.


Sona (2013)

“Only you can hear me, Summoner. What masterpiece shall we play today?”

Born without the ability to produce any sound whatsoever, Sona was left on the steps of an Ionian adoption house when she was a baby. With her was the strange musical instrument that seemed to always come back to her, no matter how many times it was sold or given away. It was when she was a teenager that a Demacian woman named Lestara Buvelle adopted her after hearing about the instrument, and it was under her guidance that Sona began to master what Lestara called the Etwahl. Sona also learned another ability for her stringed companion – the ability to slice objects at a distance.

With her songs and auras, Sona makes sure that her teammates keep fighting, while disabling her enemies.


Keep in mind that whenever Sona casts any of her basic abilities, she will produce an aura that lasts 3 seconds. You can extend the duration of her aura by 0.5 seconds if an allied Champion enters its radius. However, allies can only receive the aura effects once per spell cast (which means Sona needs to cast another spell or recast her previous spell).

Power_Chord Passive – Power Chord

After casting 3 basic abilities, Sona’s next auto-attack will deal (13-192)(+20% AP) bonus magic damage and apply an extra effect based on the spell she cast last.

Hymn_of_Valor Q – Hymn of Valor (45 mana at Level 1, 65 mana at max rank; 8 seconds cooldown)

Sona will send out two bolts of sound to strike nearby enemies, dealing magic damage. The bolts will prioritize enemy Champions.

Aura: Sona and allied Champions tagged with the blue aura after casting Hymn of Valor will deal bonus magic damage on their next auto-attack within three seconds.

Power Chord Effect (Staccato): If this was the last spell cast when Power Chord is ready, Power Chord will deal 40% bonus damage.

Scaling (bolt magic damage): 40/80/120/160/200 (+50% AP)

Scaling (auto-attack bonus damage): 20/30/40/50/60 (+20% AP)

Aria_of_Perseverance W – Aria of Perseverance (80 mana at Level 1, 100 mana at max rank; 10 seconds cooldown)

Sona will heal herself and the nearest allied Champion with the lowest health. Healing is increased by 0.5% for every 1% of the ally’s missing health.

Aura: Sona and allied Champions tagged with the green aura after casting Aria of Perseverance will receive a shield that lasts for up to 1.5 seconds.

Power Chord Effect (Diminuendo): If this was the last spell cast when Power Chord is ready, Power Chord will reduce the target’s damage output by 20% (+2% per 100 AP) for 3 seconds.

Scaling (heal): 30/50/70/90/110 (+20% AP)

Scaling (shield): 35/55/75/95/115 (+20% AP)

Song_of_Celerity W – Song of Celerity (65 mana; 12 seconds cooldown)

Sona gains movement speed that decays down to the aura bonus over 3 seconds. Movement speed duration is increased by 0.5 seconds for each ally she tags with the aura.

Aura: Allied Champions tagged with the purple aura after casting Song of Celerity will gain movement speed for 1.5 seconds.

Power Chord Effect (Tempo): If this was the last spell cast when Power Chord is ready, Power Chord will slow the target by 40% (+4% per 100 AP) for 2 seconds.

Scaling (Sona’s movement speed bonus): 13/14/1516/17% (+7.5% per 100 AP)(+ 2% x Crescendo’s rank)

Scaling (aura movement speed bonus): 10/11/12/13/14 (+3.5% per 100 AP)(+2% x Crescendo’s rank)

Crescendo R – Crescendo (100 mana; 140 seconds cooldown at Level 1, 100 seconds cooldown at max rank)

Passive: Each rank of Crescendo improves Sona’s aura bonuses (by adding 10/20/40 to their scaling) and Aura of Celerity’s buffs.

Active: Sona will play a chord in a line, dealing magic damage and stunning them for 1.5 seconds (forcing them to dance).

Scaling: 150/250/350 (+50% AP)

Building Sona

Like a Tank, Supports need to build to adapt to what their team needs and what their enemy team has.

Laning Phase

There’s two build paths you can start with as a Support.

1. Spellthief's_Edge_item Total_Biscuit_of_Rejuvenation_itemTotal_Biscuit_of_Rejuvenation_itemSight_Ward_itemWarding_Totem_item

The blue item is called Spellthief’s Edge.

As a Support, you must not farm. Give all the minions to your Marksman as he/she will be the one who needs the money the most. But worry not, as Supports have special starting items that give them gold over time as well as giving them gold when they meet certain requirements that the item has. One of these Support items is Spellthief’s Edge.

The small blue item will give you:

  1. +5 ability power
  2. +2 gold per 10 seconds
  3. +25% base mana regeneration
  4. Unique Passive: each damaging ability or auto-attack against an enemy Champion or structure will deal 10 additional damage and grant 5 gold. Doing this will consume 1 charge. You gain 1 charge every 10 seconds, up to a total of 3. Killing a minion disables this passive for 12 seconds.

Poke away at your enemy and gain gold while doing so.

The second thing I would like to talk about is the Total Biscuit of Rejuvenation:


This item replaces your Health Potions and can only be obtained by getting the Culinary Mastery in the Masteries Page (it’s under the Utility section). Eating it will immediately give you 20 health and 10 mana, then proceed to heal you for 150 health over 15 seconds. Very useful item for staying in lane.

And, of course, a Stealth Ward:


You can prevent ganks by putting these in the bushes. Wards are very important (but you can only place 3 green wards down at a time, so watch your ward limit).

Wards last for 3 minutes if they are not destroyed.

2. Ancient_Coin_item Total_Biscuit_of_Rejuvenation_itemTotal_Biscuit_of_Rejuvenation_itemSight_Ward_itemWarding_Totem_item

The only difference between these starting items and the previous one is that instead of Spellthief’s Edge, you have Ancient Coin. Another of the special Support items, Ancient Coin gives you:

  1. +25% base mana regeneration
  2. Unique Passive: Being near a minion death without last hitting it grants 3 gold and heals you for 5 health.

This one’s for a little more sustain in lane.

Note: You can only have 1 gold income item. So, you can’t start the game with both Spellthief’s Edge and Ancient Coin.


When you have 800 gold, get this item:


That is the Sightstone, the most important Support item ever. Why? Because this little thing is a Ward bag. It holds 4 charges of Stealth wards and will refill each time you recall to base. It also gives you +150 health. Once you get this item, you don’t have to keep buying the green wards in base, and you could switch your Warding Totem trinket to the Sweeping Lens trinket (since it’s kind of redundant to have both the Sightstone and the Warding Totem):


This red trinket will reveal any stealthed units in an area for a few seconds. This is especially useful in getting rid of enemy wards.

The Two Build Paths:

Picking up from your starting items during laning phase, there are two items you can build into.

1. Frost Queen’s Claim


This one builds out of Spellthief’s Edge. It gives you;

  1. +10% cooldown reduction
  2. +50 ability power
  3. +2 gold per 10 seconds
  4. +50% base mana regeneration
  5. Unique Passive: each damaging ability or auto-attack against an enemy Champion or structure will deal 15 additional damage and grant 10 gold. Doing this will consume 1 charge. You gain 1 charge every 10 seconds, up to a total of 3. Killing a minion disables this passive for 12 seconds.
  6. Unique Active: fires an ice lance at the target nearby location, dealing 50 (+5 per level) magic damage to enemies and slowing them by 80%, decaying over 2 seconds. This item has a 60 second cooldown.

It requires a little practice to aim and fire the lance, but you’ll get used to it after a few tries. Useful for chasing or running away from enemies because of the strong slow.

2. Talisman of Ascension


This item, on the other hand, builds out of Ancient Coin. It gives:

  1. +10% cooldown reduction
  2. +100% base health regeneration
  3. +100% base mana regeneration
  4. +20 movement speed
  5. +2 gold per 10 seconds
  6. Unique Passive: Being near a minion death without last hitting it grants 4 gold and heals you for 10 health.
  7. Unique Active: Grants you and nearby allied Champions +40% movement speed for 3 seconds. This item has a 40 second cooldown.

If you want to zip around like a racecar and chase down your enemies, or even set up for an initiate, this is the item to build.

Other Support Items You May Want to Get

1. Mikael’s Crucible


If the enemy team has a lot of disables that could be used to blow up your Marksman/ AD Carry, you can build Mikael’s. It gives you:

  1. +10% cooldown reduction
  2. +40 magic resistance
  3. +100% base mana regeneration
  4. Unique Passive: Restores 2% of missing mana every 5 seconds.
  5. Unique Active: Removes all stuns, fears, slows, taunts, roots, and silences on an allied Champion and heals them for 150 (+10% of the target’s maximum health). This item has a 180 second cooldown.

This one requires proper timing. But it can save lots of lives because it cleanses all disables on your ally.

2. Locket of the Iron Solari


Usually, it’s the Supports who build this item, not the Tank. I already brought this up in the Garen guide, but in case you’ve forgotten, this gives you and your allies magic resist and an active that shields you all for a few seconds. Pile this with Sona’s W aura shield and you will have a very thick shield indeed.

As for the rest of your item build, think like a Tank: what does my team need? What kind of damage is the enemy team dealing? You can actually build a little tanky if you wish, as Sona is really squishy.


Based on your preference, you can opt for two types of boots.

1. Boots of Mobility (also known as Mobi Boots)


Your movement speed increases to +105 from +25 when you’re out of combat. If you want to zip around the map and lay down wards in key areas quickly, use these.

2. Ionian Boots of Lucidity


Aside form giving you +45 movement speed, it also gives you +15% cooldown reduction. With these, you can make your spammable spells even more spammable.


You can opt for either Homeguard or the Captain boots enchantment if you want to be more helpful.


Captain grants +10% movement speed to allies running towards you. So, you can basically say: “RUN TO ME IF YOU WANT TO LIVE!” when you have this enchantment.

And now, back to Sona.

Get in the Snuggle Zone!

I affectionately call Sona’s aura her “snuggle zone.” The aura size isn’t very big and requires you to move around to tag allies with it (or have them group up around you, hence “snuggle zone”). Always make it a point to take at least one or two people with your aura when you cast a spell, but be careful with your movements. Some enemy Champions might take advantage of your intent to buff an ally and move to deal damage or disable you.

Also, be mindful of the snuggle zone you are casting. Remember that each aura gives a different type of buff.

Sona’s Pros and Cons


  1. You don’t need to aim any of your skills except for your ultimate
  2. Her low cooldowns make her abilities spammable.
  3. High sustain with her W heal and shield.
  4. Her ultimate can decide the fight if used properly. It’s also a good initiate. (You can catch all 5 enemy Champions if you time it right.
  5. Sona has high poke skills with her Q + Power Chord.


  1. You’re squishy as hell. You’re squishier than most Champions. It doesn’t take a lot to blow you up.
  2. Your abilities are spammable, but your might find yourself always low on mana if you keep spamming everything, especially your heal.
  3. You will lose to aggressive Supports that can catch you, like Blitzcrank, Thresh, and Leona. Again, you’re squishy as hell.

Playing Sona

Sona’s only targeted spell that requires practice to land is her ultimate, Crescendo. Her other abilities don’t require you to aim at anything, so feel free to play piano on your keyboard.

Her basic harass in lane is:

  • Go a little close to the enemy Champions (or hide in the bush and pop out), cast Q so it hits them, then immediately follow up with an auto-attack (your aura after casting Q will cause your auto-attack to be empowered).
  • If you have two charges of your passive (by casting any of her spells or just by using the Q + auto-attack), go a little close to the enemy Champions, cast Q then immediately auto-attack them. Watch as the Power Chord takes a chunk of health.
  • Rinse and repeat.

Running away as Sona:

If you’re being chased by enemy Champions:

  • Cast E and W until you get to safety. If you have allied Champions running away with you, don’t forget to tag them with the snuggle zone!

And there we have it! I hope this helps in your path towards the Support role and have fun making music with our silent musician! Good luck on the Rift!

Oh, and if you need any more convincing to play Sona, she currently sports the best Ultimate skin in League of Legends:

Worth every single RP.

Worth every single RP.




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